Pengaruh Game Edukasi Adventure Berbantuan Online Hots Test Terhadap Keterampilan Berpikir Kritis Siswa

Authors

  • I Gede Eka Saputra Sekolah Menengah Pertama Negeri 1 Tegallalang, Bali

DOI:

https://doi.org/10.26811/didaktika.v5i3.301

Abstract

Critical thinking is an essential skill that students must have to face the challenges of the 21st century. The low critical thinking skills’ problem is caused by student's internal factors and the learning process doesn't prioritize the development of thinking skills. This study aims to determine the effect of learning media adventure educational games assisted by online tests with the content of higher order thinking skill (HOTS) questions on critical thinking skills. The method in this study is a pre-experiment with One Group Pretest-Posttest Design. The research subjects were class VIIIE at SMPN 1 Tegallalang in the 2019/2020 academic year, with 36 total students. Data collection critical thinking skills using essay tests. The data research analyzed using paired samples test, with the requirement that data normal distributed and homogeneous. The results of the normality and homogeneity test, obtained at a significant level of more than 0,05. So that the data for critical thinking skills normally distributed and homogeneous. The increase in critical thinking skills from the N-Gain analysis of 0,643 in the medium category. Based on the results of the paired samples test, the value of Sig. was obtained (2-tailed) of 0,000 < 0,05, which can be concluded that the use of the adventure educational game assisted the HOTS online test has a significant effect towards students’ critical thinking skills

References

Abtahi, M., & Battell, C. (2017). Integrate Social Justice Into the Mathematics Curriculum in Learning. Jurnal Ilmiah Peuradeun, 5(1), 101-114. doi:10.26811/peuradeun.v5i1.123

Arlyne, C.M. & Allen, A.E. (2014). Modified Useful-Learning Approach: Effects on Students’ Critical Thinking Skills and Attitude towards Chemistry. International Journal of Learning, Teaching and Educational Research, 1(1), hlm. 35-72.

Bailin, S. (2002). Critical Thinking and Science Education. Science & Education, 11(4), hlm. 361-375.

Blumberg, F. C., & Fisch, S. M. (2013). Introduction: Digital games as a context for cognitive development, learning, and developmental research. In F. C. Blumberg & S. M. Fisch (Eds.), Digital Games: A Context for Cognitive Development. New Directions for Child and Adolescent Development, 139, 1–9.

Budiana, B. (2019). Pemanfaatan Mobile Edukasi sebagai Strategi Belajar pada Mata Pelajaran Pendidikan Agama Islam. Jurnal Didaktika Pendidikan Dasar, 3(1), 249-270. Retrieved from https://ojsdikdas.kemdikbud.go.id/index.php/didaktika/article/view/39

Chua, Y.P. & Don, Z.M. (2013). Effects of Computer-Based Educational Achievement Test on Test Performance and Test Takers’ Motivation. Computers in Human Behavior, 1(29), hlm. 1889-1895.

Costa, A. L. & Presseisen B.Z. (1985). Glossary of Thinking Skills, in A.L, Costa (Ed), Developing Minds: A Resourse Book for Teaching Thinking. Alexandria: ASCD.

Dondlinger, M. (2007). Educational Video Game Design: A Review of the Literature. Journal of Applied Educational Technology, 4(1), hlm. 21-31.

Duron, R., Limbach, B., & Waugh, W. (2006). Critical Thinking Framework For Any Discipline. International Journal of Teaching and Learning in Higher Education, 17(2), hlm.160-166.

Ennis, R.H. (2013). The Nature of Critical Thinking: Outlines of General Critical Thinking Dispositions and Abilities, http://www.criticalthinking. net/longdefinition.html, diunduh di Gianyar, 20 Nopember 2018.

Fisher, A. (2009). Berpikir Kritis: Sebuah Pengantar. Jakarta: Erlangga.

Gros Salvat, B. (2007). Digital Games in Education: The Design of Games-Based Learning Environments. Journal of Research on Technology in Education, 40(1), 23–38. https://doi.org/Article

Jaya, I. (2018). Penerapan Statistik Untuk Pendidikan. Jakarta: Prenadamedia Group.

Kardoyo, Nurkhin, A., Muhsin, & Pramusinto, H. (2020). Problem-based learning strategy: Its impact on students’ critical and creative thinking skills. European Journal of Educational Research, 9(3), 1141–1150. https://doi.org/10.12973/EU-JER.9.3.1141

Malliarakis, C., Satratzemi, M., & Xinogalos, S. (2014). Designing educational games for computer programming: A holistic framework. Electronic Journal of E-Learning, 12(3), 281–298.

Noemí, P.-M., & Máximo, S. H. (2014). Educational games for learning. Universal Journal of Educational Research, 2(3), 230–238. https://doi.org/10.13189/ujer.2014.020305

Park, H. (2012). Relationship between Motivation and Student ’ s Activity on Educational Game. Journal of Grid and Distributed Computing, 5(1), 101–114.

Parno, P., Asim, A., Suwasono, P., & Ali, M. (2019). The Influence of Problem Based Learning on Critical Thinking Ability for Students in Optical Instrument Topic. Jurnal Pendidikan Fisika Indonesia, 15(1), 39–45. https://doi.org/10.15294/jpfi.v15i1.19309

Qian, M., & Clark, K. R. (2016). Game-based Learning and 21st century skills: A review of recent research. Computers in Human Behavior, 63, 50–58. https://doi.org/10.1016/j.chb.2016.05.023

Sugiyono. (2015). Metode Penelitian Kuantitatif, Kualitatif dan R & D. Bandung: Alfabeta.

Suryabrata, S. (2005). Alat Ukur Psikologis. Yogyakarta: Andi.

Walidin, W., Idris, S., & Tabrani ZA. (2015). Metodologi Penelitian Kualitatif & Grounded Theory. Banda Aceh: FTK Ar-Raniry Press.

Wardani, S., Lindawati, L., & Kusuma, S. B. W. (2017). The development of inquiry by using android-system-based chemistry board game to improve learning outcome and critical thinking ability. Jurnal Pendidikan IPA Indonesia, 6(2), 196–205. https://doi.org/10.15294/jpii.v6i2.8360

Woro Sumarni, Sudarmin, S. K. (2013). Pembelajaran Berbasis Multimedia untuk Meningkatkan Penguasaan Konsep Kimia dan Keterampilan Berpikir Mahasiswa Title. Jurnal Ilmu Pendidikan, 19(1), 69–77.

Yusrizal, Y., & Hanif, K. (2017). Increasing of Students’ Motivation in Learning Physics Through the Use of Computer Simulation Media Viewed From Parents’ Employment Background. Jurnal Ilmiah Peuradeun, 5(2), 201-212. doi:10.26811/peuradeun.v5i2.129

Zubaidah, S., & Corebima, A. D. (2011). Asesmen Berpikir Kritis Terintegrasi Tes Essay. Symbion: Symposium on Biology Education, January, 200–213.

Published

2021-11-30

How to Cite

Saputra, I. G. E. (2021). Pengaruh Game Edukasi Adventure Berbantuan Online Hots Test Terhadap Keterampilan Berpikir Kritis Siswa. Jurnal Didaktika Pendidikan Dasar, 5(3), 715-736. https://doi.org/10.26811/didaktika.v5i3.301