Pemanfaatan Laptop Gadget dan Printer (Laga Pinter) Sebagai Media Pembelajaran Pada Materi Segi Empat Siswa Kelas VII K SMP Negeri 5 Kendari

Authors

  • Asri Azis Sekolah Menengah Pertama Negeri 5 Kendari, Sulawesi Tenggara

DOI:

https://doi.org/10.26811/didaktika.v5i3.342

Abstract

Laga Printer is a learning media which covers laptop, gadget, and printer as a solution for students’ learning difficulties in working on mathematic problems on types and characteristics of rectangular.  The aim of using Laga Printer is to improve students’ learning efficacyat class VII K SMP Negeri 5 Kendari on types and characteristics of rectangular. The use of Laga Printer in the learning process was designed in the form of classroom action research method which was carried out in two meetings. Instruments of this study covers achievement test and questionnaires. This study showed that from 30 students assigned to the test,26 students (86.66%) achieved mastery learning with scores ≥ 73. On skill aspect, 19 students (63.33%) had very good category and 7 students (23.33%) had good category. Students’ questionnaires analysis pointed out that 25 students (83.33%) were very satisfied and 3 students (10.00%) were satisfied with Laga Printer. The practical value of 78 showed that Laga Printer is a practical learning media. Thus, this study concludes that the use of Laga Printer as a learning media can make students learn better and improve their learning efficacyat class VII K SMP Negeri 5 Kendari.

References

Azhar, Arsyad. (2002). Media Pembelajaran. Jakarta: Raja Grafindo.

Diba, F. Zulkardi & Saleh, T. (2009). Pengembangan Materi Pembelajaran Bilangan Berdasarkan Pendidikan Matematika Realistik untuk Siswa Kelas V Sekolah Dasar. Jurnal Pendidikan Matematika. Vol. 3 (1) : 33 – 46.

Fonna, M., & Mursalin, M. (2018). Role of Self-Efficacy Toward Students’ Achievement in Mathematical Multiple Representation Ability (MMRA). Jurnal Ilmiah Peuradeun, 6(1), 31-40. doi:10.26811/peuradeun.v6i1.174

Hudoyo. Herman. (1990). Belajar Mengajar Matematika. Jakarta: Depdikbud.

Kemendikbud. (2014). Peraturan Menteri Pendidikan Nasional Republik Indonesia Nomor 41 Tahun 2007 Tentang Standar Proses untuk Satuan Pendidikan Dasar dan Menengah. Jakarta: Kemendikbud.

Mampuono. 2010. “Multimedia Pembelajaran”. Semarang: LPMP.

Ratumanan, T.G. (2004). Belajar dan Pembelajaran. Surabaya: UNESA University Press.

Ruseffendi, E.T. (1992). Pengajaran Matematika Modern. Bandung: Tarsito.

Sodiq, Fadjar. 2009. PentingnyaMatematika dalam Kehidupan. Yogjakarta: LIMAS PPPPTK Matematika

Sudjana, Nana, & Rivai, Ahmad (2005). Teknologi Pengajaran. Bandung: Sinar Baru Algesindo.

Suryani, N. (2015). Pengembangan Media Pembelajaran Berbasis IT. Prosiding Workshop Nasional: Pengembangan ICT dalam Pembelajaran, 1-13.

Vitoria, L., & Monawati, M. (2016). Improving Students’ Problem Solving Skill in Mathematics Through Writing. Jurnal Ilmiah Peuradeun, 4(2), 231-238. doi:10.26811/peuradeun.v4i2.100

Zimmerman, B.J. (2005). Handbook of Competence and Motivation. Edited by Andrew J Eliot and Carol S Dweck. The Guilford Press. New York.

Published

2021-11-30

How to Cite

Azis, A. (2021). Pemanfaatan Laptop Gadget dan Printer (Laga Pinter) Sebagai Media Pembelajaran Pada Materi Segi Empat Siswa Kelas VII K SMP Negeri 5 Kendari. Jurnal Didaktika Pendidikan Dasar, 5(3), 867-886. https://doi.org/10.26811/didaktika.v5i3.342