Multimedia Interaktif Berbasis Augmented Reality untuk Meningkatkan Problem Solving Skills dan Literasi Digital Siswa
DOI:
https://doi.org/10.26811/didaktika.v9i1.1657Abstrak
Tujuan penelitian ini adalah untuk mengembangkan multimedia interaktif berbasis augmented reality untuk meningkatkan keterampilan pemecahan masalah dan literasi digital siswa sekolah dasar. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE. Subjek penelitian terdiri dari 35 siswa kelas V SDN Batok Bali dan SDN 1 Pakuncen yang diambil melalui teknik purposive sampling. Teknik pengumpulan data yang digunakan dalam penelitian ini berupa tes dan angket. Adapun hasil penelitian menunjukkan: (1) tahap analisis dilaksanakan dengan analisis media, analisis kurikulum dan analisis materi; (2) tahap design dilaksanakan dengan merancang prototype serta instrumen penelitian; (3) tahap development dilaksanakan dengan pengembangan prototype dan instrumen penelitian, validitas dan reliabilitas instrumen serta perbaikan prototype; (4) tahap implementation dilaksanakan melalui uji coba multimedia interaktif berbasis augmented reality; (5) tahap evaluation dilaksanakan dengan analisis serta analisis data keterampilan pemecahan masalah dan literasi digital menggunakan N-gain score dan analisis angket respon siswa yang menunjukkan bahwa tingkat kepraktisan produk dikategorikan sangat praktis. Simpulan penelitian ini adalah multimedia interaktif berbasis AR dapat meningkatkan keterampilan pemecahan masalah dan literasi digital siswa sekolah dasar.
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